
Silent Hill: Townfall Developers discuss the Scottish setting, retro technology, first-person combat
Developers discuss Silent Hill: Townfall, a psychological horror game set on a remote Scottish island launching September 24 on PlayStation 5.
Why it matters
The first-person perspective and integration of PS5 haptic feedback change how players experience tension and interact with the environment compared to previous titles.
The details
- A CRTV device replaces the series' iconic radio for audio and visual signals.
- The game utilizes motion controls for map manipulation and tilting the CRTV.
- Three main endings are available on a first playthrough based on player actions.
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In this article
Products
Technologies
Countries
Key connections
Konami owns Silent Hill: Townfall
Producer and publisher of Silent Hill: Townfall
Konami owns Silent Hill: The Short Message
Publisher of Silent Hill: The Short Message
Konami owns Silent Hill
Publisher of original Silent Hill
Screen Burn owns Stories Untold
Developer of Stories Untold
Screen Burn owns Observation
Developer of Observation
Screen Burn is a partner of Konami
Collaborating on the development of Silent Hill: Townfall
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Annapurna Interactive is a partner of Konami
Co-publishing Silent Hill: Townfall
Screen Burn is a partner of Annapurna Interactive
Introduced Screen Burn to Konami for Silent Hill: Townfall
Motoi Okamoto works at Konami
Producer for the Silent Hill series at Konami
Jon McKellan works at Screen Burn
Writer and director at Screen Burn
Screen Burn is related to Scotland
Scotland-based video game developer
Silent Hill: Townfall is related to Scotland
Game setting on a remote Scottish island
Silent Hill: Townfall uses 3D Audio
Uses 3D Audio to heighten terror in first-person gameplay
DualSense uses Haptic Feedback
Wireless controller features haptic feedback and adaptive triggers
Related events
Silent Hill: Townfall Launch on PlayStation 5
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